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Old Nov 23, 2007, 02:29 AM // 02:29   #81
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Quote:
Originally Posted by Onarik Amrak
Not quite. You need to sing "Beat It".
Or, better, "Eat It". Weird Al Yankovich FTW (yay for parodies of MJ's songs)
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Old Nov 23, 2007, 04:50 AM // 04:50   #82
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Quote:
Originally Posted by Silent Kitty
I think an all Ranger team has the biggest chance to finish the game. Rangers have their expertise, which makes them good at any profession they choose as seconday.
They'll be hated (Bunnies and touchers), but still the best choice of a team.
Erm...you do know that expertise only affects ranger skills, right?
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Old Nov 23, 2007, 05:01 AM // 05:01   #83
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I to have a mesmer as one of my characters but seem to do better in pve with him then pvp.
d00d uR do1n 1T wR0nG~
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Old Nov 23, 2007, 06:16 AM // 06:16   #84
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all paragon will work better :P
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Old Nov 23, 2007, 12:34 PM // 12:34   #85
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Well, I've played in all Mesmer team that went through Prophecies and Factions and that handled most stuff. Secondaries were important; each mesmer had to have a different one. I played Mesmer/Assassin... interesting. The two least loved professions in the game. I joined the team when they reached the 8-man party areas in Prophecies.

That was a specific playgroup.

We have played all necro teams with three peeps and heroes. Done a couple of dungeons that way. We even have a bodiless death build for Olias for areas where there are no bodies.

We wouldn't be able to try ele, monk, warrior, paragon, ritualist, assassin, as the three of us don't all have characters in all those professions. We would have to try Dervish and see how that went. Our guild leader tried an 8 ranger team, with most of them having splinter barrage. He called it the pincushion build.

8 single profession teams are actually a hoot and I would encourage you to try it. With or without heroes.
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Old Nov 23, 2007, 01:28 PM // 13:28   #86
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Quote:
Originally Posted by Phantom Gun
Warrior: I think an all warrior team could work through most of both games but may have trouble if they don't have good protection. Low energy regen is also a problem which is why enchantments seem to work well. However if those enchantments are being removed at a decent rate I think the warrior team would fail. This is pve I havn't done much pvp with this proffession.

Ranger: Honestly I ended up in a all ranger team in factions because nobody wanted us in their groups. We were actually pretty successful considering we thought we were gonna fail. Expertise stances and some healing saved most of us.

Elementalist: I think they can be great, or a big pain depending on what skills/spells they choose. Nothing like making the monsters run into another mob and then watching your team start to spam, "rez! rez meeee!" On the other hand I like the fact that they can do large amounts of damage to multiple monsters and with a whole team of elementalists, well that would would be interesting to see.

Monk: I disagree that they won't kill anything. I was checking out some solo farming monk videos the other day and watched them take out whole mobs with little damage in return. A whole team of these in pve may be very good. However I don't understand how they maintain the energy to spam those skills. The skill bars were fuzzy because they were to small to see what they were on those videos.

Mesmer: I wouldn't call a mesmer invincible, but if their target/targets don't have the ability to remove hex stacking and maintain energy, a mesmer can kill them pretty quick. I to have a mesmer as one of my characters but seem to do better in pve with him then pvp. Although I have my moments. If each mesmer in the team had a different offensive skill set, they may work together fairly well.

Necro: Can we say "fighting over corpses?" I see it all the time.

Necro 1: what are you? are you mm?

Necro 2: yeah

Necro 1: omg switch to blood!

Necro 2: NO!

They continue fighting until one of them leaves, group falls apart, or the group goes through the mission with them fighting over corpses. I can't imagine what a whole team of necros would be like. Unless they were willing to change up there talents to work with each other.

Assassins: Could be good, could be a disaster. Especially against the afflicted since they cause some damage when they die. I guess it just depends on who is playing them.

Ritualist: Don't know enough about rits to judge this one. They seem to come in handy though.
Warriors could do ok, some areas would be too hard tho. 8 trapping rangers is insane. 8 sf ele's is nuts, 8 monk teams would be very hard to kill and still have good smiting. Mesmer can be good with the right builds. N/rits are insane, try some of sab's builds, these guys would pwn through nearly all pve. Assassins, good except maybe against afflicted. Could screw up attack chains if they all go for same target... Rit's are highly versatile and it is possible to do well with 8 man teams as well
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